Click something.
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Tiny games, unnecessary tools, peculiar stories, experiments, and ideas that probably didn't need to exist.
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Ridiculous Converter
Convert ordinary measurements into unnecessarily strange units.
Click the Moving Dot
A tiny reflex game: click the dot as many times as you can in 15 seconds.
Signal Lab
A fast visual pattern game where you decode noisy signals, build streaks, and chase a higher accuracy score.
Stop at Exactly 10 Seconds
A tiny timing game. How close can you get without seeing the clock?
Dolphin Echo Lab
Explore dolphin-style echolocation by sending clicks through water, moving targets, and watching echoes reveal distance and shape.
The Button
A very short story about a button that absolutely should not be pressed.
Fresh from the machine
The Squeezed Song
Press play to hear a tiny synthesized tune, then cut its sample rate and bit depth to listen to โ and watch โ what compression actually does. Live file-size estimates, quality tiers, and a waveform view make the trade-off tangible.
The Weather Window
Tune temperature, humidity, wind speed, and time of day with dials while a canvas sky renders clouds, rain, fog, stars, moon, and occasional lightning in real time.
Impossible Room
Bend perspective, rotate gravity, and build a room that should not be able to exist.
Gravity Choir
Build a miniature orbital system and turn gravity into an evolving visual rhythm. Place bodies, bend their paths, and watch the composition change.
Branch Machine
Twist one ordinary invention and watch a speculative timeline branch into strange new everyday worlds.
Abyss Garden
Grow a living bioluminescent ecosystem in the deep ocean. Feed drifting organisms, trigger blooms, alter the current, and watch the habitat evolve.